woensdag 29 oktober 2014

Black Ops part 6

It has been a while since my last Black Ops post. If memory serves me well, my last Blops post was in March when I lost my beloved Panther in Providence. But woe not for I have not been sitting idle. I will confess I’ve not used Black Ops a lot the last couple of months since March, mainly due other activities in Nullsec with Executive Outcomes. But things have been happening.

We had pretty much perfected the Panther fit in a way we really like it, and it still is my most favorite Black Ops, but we wondered if the same fitting principles could be adapted to the other hulls. Including the secret wunderwaffe in the highslots. The principle I talk about is that every ship has at least a MWD, a MJD, and a Cap booster. All other modules are used to balanced around tackle, max armor EHP and max DPS (This may sound pretty straight forward but if you browse Battleclinic or random Blops lossmails you can see some really sad pathetic fits floating the web).
The wunderwaffe is the double Large Smartbomb set up to blast pods out of their sockets after destroying the initial target ship.
The Panther and the Sin are the only two Black Ops that have two utility highslots after spending the weapon slots on turrets and a Cloaking Device. Why two Smartbombs? Because two bombs is just enough alpha damage to destroy a Capsule. I’ve been using this tactic for more than two years and it’s immensely satisfying to pop a pod multiple times the value of the ship.

So instead of getting a new Panther we decided to try out the Sin using the old Panther fit. Throw some Blaster Cannons on them, stuff its belly with a couple of Gecko’s and off we go to Proviland. Fun was had.
In all  honestly there is not much to comment on them. It’s a nice variety to the Panther, but in the end I would still prefer the latter over the Sin. The Sin has a ‘delayed’ damage application with the drones due the travel time. Sentries are an option, but an ill-advised one because if you need to move your Blops around through combat you will be out of range to scoop them before you have to warp.

Any way it was time for a new project. Ever since we joined .EXE our little Blops team consisted out of three or four people. But I wanted to share the experience with other corp members in a slightly larger scale. So in that light we had set up a sub-corp group called the DARK Knights.
The DARK Knights are a group of Black Ops pilots within Dark-Rising that go on ‘deployments’ to a dedicated region in an attempt to cause some mayhem. Our primary target region is Providence (big surprise!) so we left our ships closeby and travel up and down by jumpclones.
Unfortunately the Phoebe expansion is coming and due the wars in the west we didn’t had a lot of chances to use them yet.
In any case here is a teaser trailer I made for the DARK Knights.